COSC360

Computer Game Design

COSC 360 - Computer Game Design   (2017 Summer School)

This course takes a practical, hands on approach to making games. We will design, prototype, implement and polish complete games over the six week course. How do we implement a game in a set timeframe? How do we ensure its quality? What sets successful developers apart from everyone else with a good idea? What do fluffy buns have to do with critiquing a design? Topics covered will include, but are not limited to: programming, project management, game design, visual and audio design and case studies from the industry.

Schedule

Monday Tuesday Wednesday Thursday Friday
8:00
9:00
10:00
11:00
12:00
13:00
Lecture
Lecture
Lecture
Lecture
14:00
Tutorial
Tutorial
15:00
Lab
Lab
Lab
Lab
16:00

Textbook:

This is a recommended (not required) textbook.

The nature of this paper

The computer games industry is very competitive and the work load is very high. This paper can only give an introduction to the field of computer game design and the reality of work in this area. We certainly do not suggest that graduates of this paper will walk into a job in the industry. Much like careers in music or art, it will be by a combination of skill and dedication that you will earn your place in a company. We will try to help you focus your efforts by learning appropriate skills and building a portfolio. It is by demonstrating your ability that you will succeed in an interview.



Last updated:  24th Feb 2017   01:53