COSC360

Computer Game Design

Lectures

Lecture Date Title Reading
1 Course overview
2 Ideas and Feedback
3 Planning and Risk
4 Documentation
5 Game and Experiences
6 Game Mechanics
7 Prototyping
8 Production Pipeline
9 2D Graphics
10 Physics
11 AI
12 UI
13 Game Balance
14 The Player and Indirect Control
15 Testing
16 Storytelling
17 Wrap up


Last updated:  7th Feb 2019   11:14