COSC360

Computer Game Design

Lectures

Lecture Date Title Reading
Game Dev Process
1

Monday

Jan 8th

Course overview
2

Tuesday

Jan 9th

Ideas and Feedback

The Art Of Game Design (2nd ed.)

  • Ch.1 - In The Begining, There is the Designer
  • Ch.25 - The Designer Usually Works with a Team

Unity Tutorial

3

Wednesday

Jan 10th

Planning and Risk

Gamasutra - The Art & Business of Making Games

4

Thursday

Jan 11th

Documentation

The Art Of Game Design (2nd ed.)

  • Ch.26 - The Team Sometimes Communicates Through Documents
Assignment 1 due, Friday, Jan 12th
5

Monday

Jan 15th

Game and Experiences

The Art Of Game Design (2nd ed.)

  • Ch.2 - The Designer Creates an Experience
  • Ch.4 - The Exerience Rises Out of a Game
  • Ch.5 - The Game Consists of Elements
6

Tuesday

Jan 16th

Game Mechanics

The Art Of Game Design (2nd ed.)

  • Ch.12 - Some Elements are Game Mechanics
7

Wednesday

Jan 17th

Prototyping

Thursday

Jan 18th

Trip to Runaway at 2:00pm
Assignment 2 due, Friday, Jan 19th
8

Monday

Jan 22nd

Production Pipeline
Game Elements
9

Tuesday

Jan 23rd

2D Graphics
10

Wednesday

Jan 24th

Physics
11

Thursday

Jan 25th

AI
Assignment 3 due, Friday, Jan 26th
12

Monday

Jan 29th

UI
Fine tuning
13

Tuesday

Jan 30th

Game Balance
14

Wednesday

Jan 31st

The Player and Indirect Control
15

Thursday

Feb 1st

Testing
16

Monday

Feb 5th

3D Graphics

Tuesday

Feb 6th

Waitangi Day
Other topics
17

Wednesday

Feb 7th

Storytelling
18

Thursday

Feb 8th

Networking
19

Monday

Feb 12th

Wrap up
Assignment 4 due, Friday, Feb 16th


Last updated:  16th Jan 2018   04:43