COSC455 Assessable assignment 2
DUE DATE: Monday 19 July 2009 at 5.00pm.
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This assignment is worth 15% of the marks in Paper COSC455.
- Propose a topic of your choosing, similar in style to
the example topics below.
- Have your topic approved. Topic areas will be approved on
a first-come first-served basis and each of you must choose a different
one.
- Read carefully any given paper or papers for your topic.
Identify further reading necessary.
- Write a report that describes the work you have studied. The
report should be four to eight typed pages. Identify any faults or
problems with the work. Comment on its importance in Computer Graphics.
Implementation work is neither required nor recommended.
How to get high marks
You must identify the weaknesses or limitations of what is
described in your source material as well as show that you have
understood it.
Keep your writing simple. Avoid repetition. Plan your report so that
you develop the ideas in a logical sequence.
Don't write too much. You can earn full marks with a four page
report. If you go over eight pages, then you are not writing concisely
or you are giving too much detail.
Cite your references properly. I have to know what papers you are
discussing or criticising.
Get help with proof-reading. Word processors make beautiful
looking essays but they don't check the ideas or your writing. You tend
to lose marks for saying the opposite of what you mean.
Use figures and illustrations. This is a graphics paper.
Assignment 2 Example Essay topics
- Explain the problem of bias in non-uniform sampling.
Describe the areas of computer graphics that use or might benefit from
non-uniform sampling. What solutions have been suggested? What problems
remain.
- Photographic realism is often quoted as an objective for
computer graphics. Yet most "realistic" computer-generated pictures can
be distinguished fairly easily from photographs of real scenes. What
aspects of real scenes make this imitation so difficult? What progress
has been make in the last ten years?
- In 1990, Saito and Takahashi drew attention away from the
trend to ever increasing "realism" in computer graphics. By suggesting
that pictures should communicate and be comprehensible, they set a new
trend. How has the subject of comprehensible rendering developed since
then?
- To what extent does Kajiya's rendering equation describe all
about lighting? Can we get all the effects implied by the rendering
equation? Can we get more?
- Particle systems were introduced by Reeves in 1983 to model
smoke and fire. Investigate the ways that this idea has been developed
since then. What will particle systems not do?
- 3D character animation has found a niche in such productions
as "Toy Story".
But the hand-drawn characters still seem to dominate in entertainment
animation. Why is this? If 3D models are not to replace hand animation,
in what other ways will the computer serve the animation industry?
- In film making, one of the most important jobs is that of the
cameraman. How is the art of camera control represented in the computer
animation literature?
- Cubic spline curves and patches have considerable competition
from implicit methods, polyhedral smoothing, and deformation
techniques. Explain their continued popularity. Is it justified?
- The simple objects of engineering have proved much easier to
model than natural objects such as clouds, rivers and seashells.
Describe the progress of natural modelling over the last fifteen years.
- Image based rendering techniques have created a major area
of development. Is this a temporary state of affairs until machines get
fast enough to do everything with 3D models, or are there good reasons
why image-based methods will be with us for a long time?
You have ample time to complete this assignment. If you submit
early, your work will be marked and returned
in about three days and if it is worth less than full marks you can try
again anytime up to
the
due date.
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