Computer Graphics Reading List

Antialiasing

Animation Principles

Computer Animation

Constructive Solid Geometry (CSG)

Fractals

GPU Programming

Illumination: Historical

Illumination: Special Illumination

Illumination: Surface Illumination

Image Based Rendering

Implicit Surfaces

L-Systems

Maths for Computer Graphics

Particle Systems

Physically Based Modelling

Radiosity

Ray Tracing Efficiency

Space Deformation

Splines and NURBS

Texture Mapping

Z-Buffer