International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia29 November - 2 December 2005   ·   Dunedin, New Zealand

  Workshop: Pixar's RenderMan for Artists & Designers

Monday, 28 November, whole day
Venue: Linux Lab, 539 Castle Street (see map below)
Level: CG professionals and students of 3D graphics
Presenter: Malcolm Kesson, Savannah College of Art and Design, Georgia, USA

Welcome to RenderMan for Artists & Designers. Attendees are welcome to bring pen and paper if they would like to take notes.

Thanks to:

Morning schedule: Rib & RSL

8:30 Brief overview of the workshop

8:40 - 10:15

RenderMan Rib File Format

  • Options, camera/world blocks - "declaration" of shaders
  • texture and displacement mapping I & II
  • archived geometry
  • depth map & raytraced shadows
  • procedural geometry - helper apps
  • level of detail
10:15 - 10:30 Morning tea (across the road at Selwyn College)

10:30 - 12:15

RenderMan Shading Language (RSL)

  • language overview - surface shading
  • orientation - inside/outside
  • color - black & white
  • raytracing
    • occlusion
    • vampire
12:15 - 13:45 Lunch (across the road at Selwyn College)

Afternoon schedule: RenderMan & Maya


13:45 - 15:30

mtor & slim

  • RenderMan globals
  • slim - importing & assigning shaders
  • slim - creating custom templates

Animating shader parameters

  • using TCL expressions
  • via Maya attributes
  • via mtor coordinate systems
15:30 - 15:45 Afternoon tea (across the road at Selwyn College)
15:45 - 17:15

slim++

  • slim - shading networks
  • RIBBox (example: level of detail)
  • TCLBox + RIBBox (example: random rib substitution)
17:15 - 17:30 Course evaluation

Download pdf of timetable ( 32 KB)


Linux Lab