This page contains some of the stuff I do outside of research. This
is not the entire collection, and it's not in any chronological order.
2D Creations
3D Creations
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Antarctica documentary scenes. The Earth's shader
switches on the city lights at night. |
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Trilepidea adamsii (Adams mistletoe) documentary scenes.
This flower is extinct. Sample images show the flower, bellbird and tui:
image 1,
image 2,
image 3,
image 4,
image 5.
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Shadoks in space - Short
animation co-produced with Sylvain
Lefebvre, in the framework of the Animation Techniques class.
Software: Blender.
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Pixie falling from a tree. In such a little brain, it takes a while to
remember you've got wings.
This folk was modeled and rendered with maya; he's got an internal
skeleton that controls limbs, wings, antennas, eyelids, eyeballs size,
fingers, tong and hat.
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A virtual hyper-nova plexus, made out an icosahedra:
60 rods, each rod is only touching 5 other rods. The precise placement of
the rods was done with a little C++ program. See
Geoff's page for the real thing.
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Games
Less Virtual stuff
Here you'll find a bit of non-virtual modeling, in a personal attempt
to understand what's so terrible about non-virtual materials, and why
the hell virtual-clay could be a lot better! I modeled these with DAS
modeling clay (soon I'll try some polymer clay), and painted them with
acrylic (btw, use synthetic brushes with that stuff). I don't show the
pencil design/study step, which is about half of the work required to
model a character.
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Size = 16.5cm.
A puppet-wizard from a corrupted magic world. He was made with a
wireframe skeleton, to hold the weight of the clay.
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Size = 5cm.
A screwy little squirrel. Some parts were modeled separately, and
stitched to the body when dry (otherwise I'd never be able to get the
palm of the hands for instance). This one is to be compared to the
yellow squirrel above, which looks a lot more to what I had in mind.
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Size = 3.5cm.
That's a study for a caricatural Death character, in a short animation that was
never made... the challenge is to give an facial expression to a
skull... not happy in this case.
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Size = 10cm (without removable hat).
This pixie is entirely made out of clay; there is no internal metal
structure. This one is to be compared with the virtual one bellow.
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Clay model size = 5cm.
Latex mask size = 28cm.
The clay-model was a study to understand the muscles and style of
Shrek's head... sort of reverse engineering. After that, I made a big
soft-clay head, poured plaster all around it, removed the clay and used
the latex in the plaster-mould to get that mask.
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