Graphics Lab

Alexis Angelidis
Graphics & Vision Research Lab.
Department of Computer Science
University of Otago

This page contains some of the stuff I do outside of research. This is not the entire collection, and it's not in any chronological order.

2D Creations

Mago Dark Warp Jack Ghost
RAAARG Adolf RAAARG Julius Voeux 2002 Linux Frog Fr Etees

3D Creations

Antarctica Antarctica documentary scenes. The Earth's shader switches on the city lights at night.
Mistletoe Trilepidea adamsii (Adams mistletoe) documentary scenes. This flower is extinct. Sample images show the flower, bellbird and tui: image 1, image 2, image 3, image 4, image 5.
Shadok Shadoks in space
- Short animation co-produced with Sylvain Lefebvre, in the framework of the Animation Techniques class. Software: Blender.
Pixie Paf Pixie falling from a tree. In such a little brain, it takes a while to remember you've got wings.
This folk was modeled and rendered with maya; he's got an internal skeleton that controls limbs, wings, antennas, eyelids, eyeballs size, fingers, tong and hat.
HyperNovaPlexus A virtual hyper-nova plexus, made out an icosahedra: 60 rods, each rod is only touching 5 other rods. The precise placement of the rods was done with a little C++ program. See Geoff's page for the real thing.


SCR00 Little game I'm writing in my spare time. The waves run in real-time, using this technique .
Other screen-shots: shot1, shot2.
Etees Cover Etees, a game by Sylvain Lefebvre and myself. You can download it on this website.

Less Virtual stuff

Here you'll find a bit of non-virtual modeling, in a personal attempt to understand what's so terrible about non-virtual materials, and why the hell virtual-clay could be a lot better! I modeled these with DAS modeling clay (soon I'll try some polymer clay), and painted them with acrylic (btw, use synthetic brushes with that stuff). I don't show the pencil design/study step, which is about half of the work required to model a character.
Clay00 Clay01 Clay02 Size = 16.5cm.
A puppet-wizard from a corrupted magic world. He was made with a wireframe skeleton, to hold the weight of the clay.
Clay06 Clay07 Size = 5cm.
A screwy little squirrel. Some parts were modeled separately, and stitched to the body when dry (otherwise I'd never be able to get the palm of the hands for instance). This one is to be compared to the yellow squirrel above, which looks a lot more to what I had in mind.
Clat10 Clay12 Size = 3.5cm.
That's a study for a caricatural Death character, in a short animation that was never made... the challenge is to give an facial expression to a skull... not happy in this case.
Clay3 Clay5 Clay4 Size = 10cm (without removable hat).
This pixie is entirely made out of clay; there is no internal metal structure. This one is to be compared with the virtual one bellow.
Clay8 Clay9 Clay13 Clay model size = 5cm.
Latex mask size = 28cm.
The clay-model was a study to understand the muscles and style of Shrek's head... sort of reverse engineering. After that, I made a big soft-clay head, poured plaster all around it, removed the clay and used the latex in the plaster-mould to get that mask.
This page is maintained by Alexis Angelidis! Last modified: May 2005.

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