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RenderEngine
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This is the complete list of members for Group, including all inherited members.
| addMaterial(Material *mat) | Group | |
| addMesh(Mesh *mesh) | Group | |
| addTransform(glm::mat4 mat) | Object | |
| bindShaders() | Object | |
| getMaterial(int index) | Group | |
| getMesh(int index) | Group | |
| getNumMeshes() | Group | |
| getTransform() | Object | |
| Group() | Group | |
| init() | Group | |
| Object() | Object | |
| render(Camera *camera) | Group | virtual |
| setRenderMode(float rendermode) | Group | |
| setScale(float scale) | Object | |
| setShader(Shader *newshader) | Object | |
| setTranslate(glm::vec3 translateVec) | Object | |
| setupShaders() | Group | |
| shader | Object | protected |
| unBindShader() | Object | |
| ~Group() | Group | |
| ~Object() | Object | inlinevirtual |