RenderEngine
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Mesh Member List

This is the complete list of members for Mesh, including all inherited members.

addTransform(glm::mat4 mat)Object
bindShaders()Object
getMatIndex()Meshinline
getTransform()Object
Mesh()Meshinline
Object()Object
render(Camera *camera)Meshvirtual
setIndices(std::vector< unsigned short > indices)Mesh
setMatIndex(int index)Meshinline
setNormals(std::vector< glm::vec3 > normals)Mesh
setScale(float scale)Object
setShader(Shader *newshader)Object
setTranslate(glm::vec3 translateVec)Object
setUVs(std::vector< glm::vec2 > uvs)Mesh
setUVs(std::vector< float > uvs)Mesh
setVertices(std::vector< float > verts)Mesh
setVertices(std::vector< glm::vec3 > verts)Mesh
shaderObjectprotected
unBindShader()Object
~Mesh()Mesh
~Object()Objectinlinevirtual