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RenderEngine
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This is the complete list of members for Mesh, including all inherited members.
| addTransform(glm::mat4 mat) | Object | |
| bindShaders() | Object | |
| getMatIndex() | Mesh | inline |
| getTransform() | Object | |
| Mesh() | Mesh | inline |
| Object() | Object | |
| render(Camera *camera) | Mesh | virtual |
| setIndices(std::vector< unsigned short > indices) | Mesh | |
| setMatIndex(int index) | Mesh | inline |
| setNormals(std::vector< glm::vec3 > normals) | Mesh | |
| setScale(float scale) | Object | |
| setShader(Shader *newshader) | Object | |
| setTranslate(glm::vec3 translateVec) | Object | |
| setUVs(std::vector< glm::vec2 > uvs) | Mesh | |
| setUVs(std::vector< float > uvs) | Mesh | |
| setVertices(std::vector< float > verts) | Mesh | |
| setVertices(std::vector< glm::vec3 > verts) | Mesh | |
| shader | Object | protected |
| unBindShader() | Object | |
| ~Mesh() | Mesh | |
| ~Object() | Object | inlinevirtual |