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RenderEngine
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This is the complete list of members for Triangle, including all inherited members.
| addTransform(glm::mat4 mat) | Object | |
| bindShaders() | Object | |
| getTransform() | Object | |
| init() | Triangle | |
| Object() | Object | |
| render(Camera *camera) | Triangle | virtual |
| setScale(float scale) | Object | |
| setShader(Shader *newshader) | Object | |
| setTranslate(glm::vec3 translateVec) | Object | |
| shader | Object | protected |
| Triangle() | Triangle | |
| unBindShader() | Object | |
| ~Object() | Object | inlinevirtual |
| ~Triangle() | Triangle |