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Graphics Research Group

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People - Former Staff/Students

Staff | PhD and MSc | Visitors | Former Staff/Students

Former Staff

Marie-Paule Cani (William Evans Fellow, February - June 2007)

Sui-Ling Ming-Wong (Lab Assistant, left November 2006)

Geoff Bolton (Research Assistant)

Dr. Scott King (Lecturer, left June 2004)

Tami King (Research Assistant)

Dr. Kevin Novins(Senior Lecturer, left June 2001)

Alister West(Research Assistant)

Stuart Sharpe (Research Assistant)

Dion Crannitch (Research Assistant)

Ben Galvin (Research Assistant)



Alumni

PhD Graduates

2006  David Mason Reversible deformation for computer graphics

2005  Alexis Angelidis Shape modeling by swept space deformation

2000  Wolfgang Seibold Near optimal adaptive triangulations

2000  StevenMills Motionanalysis of image sequences, in order to find moving objects.

1997  Chris Handley TheAnalysis and Synthesis of Visual Texture

1997  George Sealy Implicit modelling with volume models


MSc Graduates

2005  Andrew Wood Simulation of water on a GPU

2005  Zhuming Lam Animation of tree development

2002  Andres James Soil simulation

2001  Mathew Pitchforth Development systems for real time vision research

2000  Michael Treadgold "Out of the Fish Tank" - Fish Tank Virtual Reality (FTVR) systems

1999  Hugh Malan Modelling of reusable objects for animation anddesign

1999  Tomek Piatek Motion capture from human silhouettes

1999  Steve Smithies Automatic recognition of handwritten formulae.

1998  Chris Butcher Growing and Animating Visually Realistic Trees

1998  Julian Peterson An Interactive Application for Texture Synthesis

1998  Jason Butler Further Studies of the Pixel-Independent Ray Tracer

1998  Tracy Mason Virtual Display Case

1997  Michael Keeley Animation from Motion Capture

1993  Ann Witbrock A Model of Articulated Animation in Three Dimensional Space

1993  Andrew Trotman Consistency, Efficiency and Correctness in Ray Tracing

1990  Thomas Spencer-Smith Timesplines in Computer Animation

1990  Graham Furniss A comparison of fast rendering techniques in CSG