COSC360

Computer Game Design

COSC 360 - Computer Game Design - Game Projects to play  

Plunder

By:
Chris Eathorne-Gould
David Sok
Brian Templeton

Plunder is a procedurally generated top down rogue like Dungeon crawler, you play as Tristan Plunder an amateur mercenary cave explorer. One day after over hearing a group of people at the local inn talking about a cave full of treasure you quickly make your way to investigate, but be worn no one has ever returned after venturing into this unknown cave. Before the game starts you get a chance to pick a contract, the higher the reward the harder it is to find the item, so pick carefully. The goal of the game is to collect as much as possible before dying to maximise your score, but be aware each time you use a weapon its value will decrease.

Controls

  • To move use WASD or the ARROW keys
  • To attack the LEFT mouse button
  • Move the mouse to aim
  • Press F to see the inventory
  • Hold TAB for the map
  • Press E to use a health potion
  • ESC for pause menu

Known issues

  • The health potions an enemy drops don't persist between rooms.
  • When loading the controls screen from pause menu, the room you were in will semi reset.
  • Only one object can be attacked at a time.
  • The game must run at an aspect ratio of 960x600 for the GUI elements to be positioned properly.
  • When trashing an item, the equipped item reverts back to fist. This means you have to reequip your weapons again when trashing an item.

Game is playable in the browser with Unity Web plugin (look below).

If you have any trouble, feel free to contact Lech Szymanski.