#include <Material.hpp>
◆ Material()
◆ ~Material()
◆ getAmbientColour()
| glm::vec3 Material::getAmbientColour |
( |
| ) |
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◆ getDiffuseColour()
| glm::vec3 Material::getDiffuseColour |
( |
| ) |
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◆ getOpacity()
| float Material::getOpacity |
( |
| ) |
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◆ getShader()
| Shader * Material::getShader |
( |
| ) |
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◆ getSpecularColour()
| glm::vec3 Material::getSpecularColour |
( |
| ) |
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◆ getTextureName()
| std::string Material::getTextureName |
( |
| ) |
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◆ setAmbientColour()
| void Material::setAmbientColour |
( |
glm::vec3 |
ambC | ) |
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◆ setDiffuseColour()
| void Material::setDiffuseColour |
( |
glm::vec3 |
diffC | ) |
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◆ setOpacity()
| void Material::setOpacity |
( |
float |
opacity | ) |
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◆ setShader()
| void Material::setShader |
( |
Shader * |
shader | ) |
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◆ setShininess()
| void Material::setShininess |
( |
float |
shininess | ) |
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◆ setSpecularColour()
| void Material::setSpecularColour |
( |
glm::vec3 |
specC | ) |
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◆ setTextureName()
| void Material::setTextureName |
( |
const char * |
name | ) |
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◆ shaderIsInitialized()
| bool Material::shaderIsInitialized |
( |
| ) |
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The documentation for this class was generated from the following files: