Graphite 2005

3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
29 November - 2 December 2005   ·   Dunedin, New Zealand

acm siggraph nzte sgi anzgraph seagraph

| << Back to overview |

GRAPHITE 2005 - Electronic Theatre
Wednesday 30th November at 6:00 pm

whale 1.   Sperm Whale Deep Sea Dive.
Kyle Robinson
Animation Research Limited
New Zealand

We dive with a sperm whale to the depths of the Kaikoura canyon, and experience the details of how sperm whales feed and what they feed on, at the deepest parts of the ocean.

2.   A Knot in Time.
Adrian Lim
NanYang Polytechnic

In a secret government research compound a cruel experiment to produce clever animals for use as spies gos awry, and turns them into super-intelligent creatures that one night become aware of their predicament.
A Knot in Time

Ride 3.   I Ride Over Alphabet Town.
Mark Lycette
Lycette Bros. Pty. Ltd.

Between the rooftops of alphabet town a one-wheeled journey makes for a papery dream.

4.   Déjà vu.
Alexandr Gavrilov
Media Design School
New Zealand

"Déjà vu" takes the viewer back to the time of medieval cathedrals and Gothic architecture, that has been recreated in 3D. The piece was inspired by the famous Dutch graphic artist M.C. Escher, who was known for creating amazing spatial illusions, impossible structures and puzzling geometric patterns.
Deja vu

Bullet Point 5.   Bullet Point.
Christopher Barker

A journey into the dark underbelly of recent American (and Australian) foreign policy.

6.   The Virtual Room.
Sarah Kenderdine
Melbourne Museum

The Virtual Room is a revolutionary visualisation laboratory: an interactive and immersive environment available for scientific visualisation. One of the unique aspects of the display system is the way it allows participants to experience a changing perspective as they walk around whatever is contained within the virtual room.

Dancer 7.   Dancer.
Edwin Liu
Media Design School
New Zealand

The enchantment of mythical, dreamt ballet worlds.

8.   Grayscale Drawing.
Kurt Adams
Otago Polytechnic School of Art
New Zealand

Grayscale Drawing constructs visual parallels with pencil line and wireframe, smudge and glitch, enabling a tactile flux with the internal logic and properties of computer data. Opening a dialogue into the authenticity and anonymous nature of the digital, it considers the impact of drawing as an apparatus to discompose the established software architecture.

Cinebugs 9.   Cinebugs.
Mark Lycette
Lycette Bros. Pty. Ltd.

Cinema trailer commissioned by Australia Centre for the Moving Image (ACMI) for ACMI Cinemas.

10.   Jelly Machine.
Hilary Bunt
Film and Television Institute, Freemantle

This two minute animation was created in 2004 at the Centre for Advanced Digital Screen Animation at the Film and Television Institute in Freemantle as a television pilot for children. The animation aims to teach younger children to be interested in science though the use of colours, liquids and solids.
Jelly Machine

Stew The Unlucky Cock 11.   Stew The Unlucky Cock.
Nathan Johnson
Media Design School
New Zealand

How unlucky can you really get?

12.   Forgotten Destiny.
Aaron Dey
Media Design School
New Zealand

Coming home - a journey through a forgotten kingdom.
Forgotten Destiny

Living in the DARK 13.   Living in the DARK.
Thomas Leung
Swinburne University of Technology

This is a file that captures the film-maker's childhood experiences of eye injury and of the living in the DARK. The story is also about his father's blindness.

14.   Azimuth Digital Showreel.
Edmond Engelbrecht
Azimuth Digital

Stories 15.   Stories in the Stars: the night sky of the Boorong people.
Monica Zetlin
Melbourne Planetarium

See Australian indigenous constellations and their stories come to life in this fascinating journey through the night sky of the Boorong people. This Planetarium show was made in consultation with indigenous communities in noerth-west Victoria.

16.   Falling   (from my human disguise).
Nick Tripodi

A woman turns her back on her past. Rebirth.

Bioterror 17.   Bioterror: The Four Horsemen of the Apocalypse.
Drew Berry
The Walter and Eliza Hall Institute of Medical Research

Scientific visualisations of the four most dangerous bio-terrorist weapons, anthrax, Ebola, Botulinum toxin and Smallpox. These animations were created for a National Geographic documentary on bio-terrorism and depict key moments of how the most dangerous mircoorganisms cause disease and death.

18.   Soma   (Self-Organising Map Ants).
Tim Barrass
University of Melbourne

Soma shows the results of software experiments with a population of neural-net-based agents that self-organise to generate digital drawings and animations. The project explores a "connectionist aesthetic" involving emergence, learning and agency at individual and population wise scales, and provides a visual metaphore for the dynamics of change in language and social systems.

Cityscape 19.   Cityscape.
James Wright

| << Back to overview |