International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
29 November - 2 December 2005   ·   Dunedin, New Zealand

  Program: Day 3 (Friday, 2 December)

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Presenter instructions

Day 3: Friday 2 December

8:30 Registration

Full Papers
(St David Lecture Theatre)

Full & Short Papers
(Seminar Room 1)

Invited Talk
Ernest Edmonds "Creative Engagement with Interactive Art"
Guest Speaker
Bonnie Mitchell (Art Chair, SIGGRAPH 2006)
10:30 Morning Tea (30 minutes, foyer)
Session 1: Systems
Adaptive Streaming and Rendering of Large Terrains using Strip Masks
Joachim Pouderoux and Jean-Eudes Marvie
Spider Cursor: A simple versatile exploration tool for data visualization
R. Minghim, H. Levkowitz, L.G. Nonato, L. Watanabe, V. Salvador, H. Lopes, S. Pesco, G. Tavares
Master-Element Vector Irradiance for Large Tessellated Models
Grégory Lecot, Bruno Lévy, Laurent Alonso, Jean-Claude Paul
A 2D/3D Hybrid Geographical Information System
Stephen Brooks, Jacqueline L. Whalley
Session 1: Curves and Meshes
Adaptive resolution of 1D mechanical B-spline (full paper)
Julien Lenoir, Laurent Grisoni, Philippe Meseure and Christophe Chaillou
Adaptive T-spline surface fitting to z-map models (full paper)
Jianmin Zheng, Yimin Wang, Hock Soon Seah
Parametric Curves on Meshes
Takashi Kanai
View-dependent Progressive Mesh Using Non-redundant DAG Hierarchy
Zhi Zheng, Tony K.Y. Chan
12:30 Lunch (80 minutes, foyer)
Session 2: Metamorphosis/morphing
Extraction of a Representative Tile from a Near-Periodic Texture
Khalid Djado, Richard Egli, Francois Deschenes
Function-defined Shape Metamorphoses in VRML
Qi Liu, Alexei Sourin
Example-Based Color Transformation for Image and Video
Youngha Chang, Suguru Saito, Masayuki Nakajima
Local Metamorphosis of Functionally Defined Shapes
B. Schmitt, A. Pasko, P. A. Fayolle
Session 2: Modelling
Tracking Points Using Projective Reconstruction for Augmented Reality
S. K. Ong, M. L. Yuan and A. Y. C. Nee
Hierarchical Clustering of Large Volumetric Datasets
Carl J. Granberg, Ling Li
Create free-form digital shapes with hands
Monica Bordegoni, Umberto Cugini
A Neural Network Scheme for Transparent Surface Modeling
Mohamad Ivan Fanany, Itsuo Kumazawa, Kiichi Kobayashi
15:30 Afternoon Tea (30 minutes, foyer)
Session 3: Interfaces, Sound
Auditory Bias of Visual Attention for Perceptually-Guided Selective Rendering of Animations
Georgia Mastoropoulou, Kurt Debattista, Alan Chalmers, Tom Troscianko
A Loose and Sketchy Approach in a Mediated Reality Environment
Michael Haller, Florian Landerl, Mark Billinghurst
Virtual Reality Aided Assembly with Directional Vibro-Tactile Feedback
Regenbrecht, Hauber, Schoenfelder, Maegerlein
Velocity Driven Haptic Rendering
Pavel Kolcarek, Jiri Sochor
Session 3: Terrains
Real-Time Visualization of Large Textured Terrains
Anders Brodersen
Terrain Synthesis Based on Microscopic Terrain Feature
Shih-Chun Tu, Chun-Yen Huang, Sheng-Yi Chang, Wen-Kai Tai
Compositing Color with Texture for Multi-variate Visualization
Haleh H. Shenas, Victoria Interrante
Reverse Midpoint Displacement: Modeling Landscapes with Ridges and Rivers
Fares Belhadj
17:30 End of conference

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